League of Legends Ranked Divisions in Season 8
League of Legends has a dynamic queue ranked system where players can climb the ladder. Rather than using a simple number like Chess, Riot have opted to use a system where players can see their progress through a badge. This badge is known as a division and this short post takes a look at all the divisions currently available in League of Legends as well as explaining how you can be promoted and demoted.
League of Legends Division Overview
As of the start of the League of Legends season, ranked play in League of Legends is split into the following 7 leagues:
All leagues are tiered into five divisions (I, II, III, IV, V – with V being the lowest and I being the highest), with the exception of Master and Challenger leagues, which have one division only.
As players win games they gain League Points, also known as LP. The amount of LP won per game varies from player to player and is dependent on your Match Making Rating, or MMR. Upon reaching 100 LP in a given division players enter a promotion series, where they must win a majority of their games to prove they belong at a higher division.
If a player loses a game, they will lose LP. If they lose more games than they win, they will eventually reach zero LP. In this case, a player may be demoted if their MMR is too low for their current division.
How promotion/demotion works in League of Legends
Promotion series to a higher division (e.g. Gold II > Gold I):
- Players must win 2 out of 3, or 66%, of their games to advance.
- If the promotion series is failed the player will lose LP depending on the game outcomes.
- Losing the first two games in a series will result in the greatest LP loss.
- If the player wins their promotion series without loss, and has an MMR higher than their division, they may skip a division (e.g. Gold V to Gold III).
Promotion series to a higher league (e.g. Gold I > Platinum V):
- Players must win 3 out of 5, or 60%, of their games to advance
- LP loss for losing the promotion series follows the same rules as promotion to a higher division.
- Players with a high MMR may be promoted directly to a division higher than V (e.g. Gold I àPlatinum III).
Promotion to Challenger (Master Tier > Challenger):
- Players in Master Tier must be in the top 200 ranked players on the server in terms of LP to be promoted.
- Every 24 hours at midnight, any Master Tier players in the top 200 ranked players will be promoted to Challenger.
- Any Challenger players outside the top 200 in terms of LP will be demoted to Master Tier.
Demotion to a lower division (e.g. Gold I > Gold II):
- If a players LP reaches zero, they are in danger of being demoted.
- Players will be demoted when their MMR falls below an acceptable level for their division.
Demotion to a lower league (e.g. Gold V > Silver I):
- Starting in season four, League of Legends introduced a mechanism whereby players can be demoted to a lower league (previously this was not possible).
- When a player’s MMR falls significantly below their current league (to around one full league lower, for example playing at Gold V with a Silver V MMR), they may be demoted to a lower league.
- You can also be demoted through inactivity when you are in leagues higher than Platinum – This only occurs for players in Diamond, Master and Challenger.
League of Legends leagues overview
All stats are accurate as of March 2017 (Season 7). Statistics derived from lolsummoners.com data unless otherwise stated.
Bronze is the lowest league in League of Legends, with Bronze V being the lowest possible division.
Bronze League stats:
- 7 million players (21% of the active player base) across all servers
- Bronze I is the most common division in the league, with 1.55 million players globally
- Bronze V is the least common division in the league, containing 700,000 players globally
- Bronze is considered by some players to be the hardest league to get out of, due to the high number of trolls and griefers
- The average KDA in Bronze is 2.29 which comes from an average of 6.37 Kills, 6.8 Deaths and 9.21 Assists.
Silver is the second lowest league in League of Legends, above Bronze and below Gold. It is also the most common league in terms of player numbers.
Silver League stats:
- 1 million players (45% of the active player base) across all servers
- Silver V is the most common division in the league, with 3.5 million players globally
- Silver I is the least common division in the league, with 1.5 million players globally
- Silver is the most common league in League of Legends, with around double the number of players of the next most common.
- The average KDA in Silver is 2.46 which comes from an average of 6.23 Kills, 6.24 Deaths and 9.15 Assists.
Gold is the third lowest league in League of Legends, and the midpoint of the “standard” league table (Bronze > Diamond).
Gold League stats:
- 5 million players (24% of the active player base) across all servers
- Gold V is by far the most common division in the league, with 2.8 million players globally
- Gold I is the least common division in the league, with 450,000 players globally
- Gold is the aim for many League of Legends players, as players must be in at least division Gold V to receive the unique end of season reward skins
- The average KDA in Gold is 2.55 which comes from an average of 6.08 Kills, 5.9 Deaths and 8.96 Assists.
Platinum is the second highest league of the “standard” league table (Bronze > Diamond), yet on average players advance through platinum quicker than any other leagues.
Platinum League stats:
- 1 million players (8% of the active player base) across all servers
- Platinum V is the most common division, with 1.2 million players globally
- Platinum I is the least common division, with 110,000 players globally
- Many players consider platinum to be a highly toxic division, full of players who think they should be Diamond but aren’t quite good enough. The phrase “ELO Hell” is most commonly used to describe players stuck in Platinum
- The average KDA in Platinum is 2.57 which comes from an average of 5.79 Kills, 5.61 Deaths and 8.65 Assists.
Diamond is the top of the “standard” league table (Bronze > Diamond) and has a significantly higher skill level than other leagues. LP gains are also smaller in Diamond, whilst LP losses are significantly higher. You can read our guide on how to get to Diamond in LoL for tips on reaching Diamond division.
Diamond League stats:
- 650,000 players (2% of the active player base) across all servers
- Diamond V is the most common division in the league, with 450,000 players globally
- Diamond I is the least common division, with 27,000 players globally
- Many pros play in high Diamond divisions. It is not uncommon to play with/against professional League of Legends players in Diamond I or Diamond II.
- The average KDA in Diamond is 2.59 which comes from an average of 5.32 Kills, 5.24 Deaths and 8.25 Assists.
Master Tier is a bit different to the rest of the leagues, in that it doesn’t have divisions but instead is based solely on an LP ladder. Players in Master Tier that rank among the top 200 players on their server in terms of LP get promoted to Challenger once every 24 hours, replacing the Challenger players with less LP than them. There is no limit on the number of players in Master Tier, unlike Challenger which has a 200 player cap.
Master Tier stats:
- 1,015 players (0.04% of the active player base) across all servers.
- Many pros player in Master Tier and it’s not uncommon for high master tier players to be approached to play on professional teams.
- The average KDA in master is 2.7 which comes from an average of 4.94 Kills, 4.67 Deaths and 8 Assists.
Challenger Tier contains the best of the best in League of Legends. The majority of players in Challenger play in pro eSports teams or are well known streamers/personalities. Some pro players have several smurf accounts in Challenger. There is a player cap of 200 in Challenger (including smurfs) – any players who rank outside of the top 200 in terms of LP at midnight each day will be relegated to Master Tier.
Challenger Tier Stats:
- This is only the top 200 players in each Region which means it’s a tiny percentage of the global player base.
- It’s not uncommon for a professional player to have multiple accounts in Challenger at once. At one point WildTurtle had 4 Accounts in Challenger. His main account and three League of Legends smurf accounts.
- The average KDA in challenger is 2.79 which comes from an average of 5.3 Kills, 4.65 Deaths and 7.7 Assists.
If you’re looking to climb above last year’s position but are stuck in ELO Hell, why not look in to getting an unranked smurf account to reset your MMR and carry yourself to where you actually belong.
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