The League of Legends Wired Interview With Greg Street

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The League of Legends Wired Interview With Greg Street

Recently one of the main designers of League of Legends did an interesting interview over at Wired.com. In this interview, Greg Street, the leader designer of the game took to Twitter to answer some of the publics most important LoL questions.

You can watch the full video of the interview below or you can skip below to read the transcript.

Hi, I’m Greg Street from League of Legends at Riot Games and I am doing the Wired League of Legends support.

Greg Street Answers Player Questions

DiaboliclyRed asked:

“Hey Riot I’ve been playing the game since Season 3 and I never really understood how you picked the free champ rotation. Is it algorithm or something else?”

I mean this is the kind of things a little bit of art and a little bit of science we try to make sure that there are enough champions available that you can make a team comp of all free to play champions. There also some that we’d like to have in the rotation because they’re particularly good for particularly for new players and we have others that we don’t really want in rotation because they’re really hard to learn or they’re about to be you know massively remade or things like that.

Candy Cane asks:

“When will Teemo get deleted?”

You know we’ve tried to delete Teemo several times there’s a quirk or something in the code as he just keeps coming back. Can’t keep a good demon down!

NaCl Samurai asks:

“I see there are some quality of life changes coming to ARAM buy why is oracle extract still a thing? It just ruins any trap/invis/stealth champs. I’m down for sweeper being in ARAM because it has a cooldown, buy 300g to ruin a champs kit is no fun”

I think what he’s getting at is it really ruins Teemo which I think was partially honestly the origin of the item you know a ram wasn’t designed to have champ to the ton of invisibilityaround all the time I think aside from Shaco and Teemo it shouldn’t affect that many champions that much.

D Sca asks:

“AY Riot. ARAM was released 4 years ago after you started why is it taking so long to release another permanent game?”

That’s a great question overall we’ve used summoners rift as kind of the core League of Legends experience. We’re not against offering other maps but we want to make sure that that they’re good ones and they really add something to the game. The howling abyss the ARAM map is really popular among players I think that one’s a keeper it obviously has a large audience and the real answer is we could come up with a really good mode that we felt good about and players enjoyed then we’re fine having another permanent game-mode. Nut it’s not a goal of ours to go ahead and add a ton of different maps to League if that makes sense.

MagicTurtle says:

“I’m new to League of Legends and I need a good beginner champion comment please”

There’s a lot of good beginner champions I think the best thing to do is just pick a champion that you’re excited about. Even though League has 140 different champions, when you’re just learning the game you probably want to pick one or two and play a lot of games with that character until you really kind of understand the basics. The popular good champions I would say are like:

  • Miss Fortune
  • Zed
  • Master Yi
  • Garen

I would stay away from say:

  • Kalista
  • Azir
  • Aurelion Sol

As they play really differently from kind of the standard League champion. It’s never too late to pick it up!

Many different phenomena (that’s a great name) says:

“Why did you all decide it was good idea to make the death timer so long in one for all?

Over time the kind of classic summoners rift experience has gotten longer and longer and when the average game time gets to be in the 40 minutes or so that feels a little long to a lot of players.

We don’t want to arbitrarily just say look League of Legends should be a 20-minute game and that’s it, but we do want to make sure that the game doesn’t drag on and on or it’s kind of hard to fit in your lifestyle. It’s not that one for all is necessarily always tied to long death timers but that was an experiment we’re trying to see if we could make the games end a little faster.

#buyhefneronitunes asks:

“Why is the entire team gets punished in rank for someone rage quitting? We see all these unneeded gameplay changes each week but the ranked system has sat stagnant for so long. We deserve updates THIS season.”

We are changing ranked for next season because touching ranked is kind of one of the scarier things we could do for League of Legends. It’s an easy way for us to screw up the game if we’re not careful these changes like any changes to ranked tend to be a little controversial so we’re giving players plenty of time to react to what we want to do. This makes sure that when we finally do launch the new version of ranked that it’s something you guys are excited about. As far as why everyone is punished for rage quitting we ever want to set the team up in a situation where you guys are voting and saying hey we’re gonna make one player the sacrifice and you quit so that we can all don’t get punished as much but wecan like end the game sooner or something like that and as a tip it’s probably not going really badly at first blood you don’t need to give up that quickly.

Kelly asks:

“Can you guys please please please put trading in all random URF”

We’re talking about it you know we had trading in ARAM which is all random and we just kind of wanted to try to see if we could improve the URF experience by having the champion selection be random as well if that seems like a popular change and the whole kind of history of Riot turning URF on and off is pretty complex and probably would take longer to explain that I should go to right now but short term is if it seems like a good change and it’s something players really like that we could certainly consider it.

Richi says:

“Please bring back old URF, all random URF is so boring because you only play with popular champions, you can’t try new champions and that’s why all random URF is a little bit hated”.

We have a weird history with URF tends to make league players quit playing League of Legends which sounds really weird but we see this huge hangover effect whenever we turn on URF players play it a lot and then they stop playing league and suppose they’ll even come back to league so we’re faced with this really weird situation of this is nothing players really love that makes them actually quit the game so we have to decide as a player focused company do we want to be so player focused that we kind of put ourselves out of business you know supporting URF or not.

Roma says:

I downloaded League of Legends and I am so confused the game won’t see the battle with another player but I still do not know how to control it?!”.

Roma we have just updated the tutorial experience for League of Legends the one we had has been in the game forever and it was not doing a great job at teaching new players how to play the game. The best way to learn League of Legends is to find a friend who plays League of Legends and have them teach you the game that’s still the best way to day but we realized that we were kind of shirking our responsibility by not offering a way that you could try to pick it upyourself I think we tried it again the game will do a little bit of a better job of kind of explaining here’s why you are here’s where you want to be as a league player and kind of help you take the steps to get there

Ian McIntyre says:

“Hey guys I don’t know where to ask this formally but is there a chance you could introduce a help ward here ping? Just a support looking for some help. Thanks!”

That’s actually a really cool idea I’m not sure if we’ve talked about that before if it’s somewhere on the backlog but it seems like a useful thing they’ve been trying to make our ping system a little more powerful so that it people can use that to kind of communicate with your teammates because it’s faster and having to type something out.

Guong asked:

“My boyfriend has been crying because he thought a new patch will be released today with Pyke in it. I said that’s not the case. He insisted that usually Riot releases champions a week after it was first introduced to the public. Next patch is when?”

I mean generally that’s how it works out we put a public beta test up and if it you know all goes well we don’t need to make major changes then we’ll release the champion but that’s not a hard and fast rule it’s more about how we want to release the champion overall and with Pyke as you probably realize by now there’s a huge event that goes along with him you know it’s very Bilgewater themed there’s the ARAM map turned back on and some new skins and that sort of thing so we wanted to make sure we could drop all of that at the same time.

Aron says:

“So how long until League of Legends battle royale game mode is announced?”

We had a really hard time even getting hexakill to work or we have six champions at each side I’m not sure we could get a hundred or more champions into the game. On the other hand there are some really cool things that Battle Royale does that I’d love to be able to capture for example the expectation that you probably won’t win you’ll probably lose so you’re just kind of in there to have fun that’s a really nice element. Whereas in league statistically if our matchmaking is working well you’re gonna lose about half of your games I’d love if there is a game mode in league like that where you felt like you were kind of in there to do crazy things and see how far you could get versus like crush the enemy team but whatever form that takes probably can’t be a battle royale.

Mike asks:

“Hello, as a support main is it possible to get an end game stat for damage dealt by ZZrot and Banner of command?”

That’s a great question and we actually have some plans to improve the stats we offer though the ones we do now have been you know that system hasn’t been touched in ages andsomething you know it’s not you’re not gonna see in the next few patches. But long term we would love to offer a lot more stats particularly so players who aren’t so focused on you know dealing damage of getting kills will also have some stats they can be excited about oror try to improve over time.

Vince Sobel asks:

“Hey guys one quick question: do you lose more LP when you surrender instead of letting the enemy destroy your Nexus? Me and my friends are asking that question, as the last matches left that impression. Couldn’t find it in the forums (o.o).”

I think what he’s trying to get at is if I’m gonna lose should I quickly surrender to lose fewer LP and the answer is the game doesn’t really care how you lose it just gives you, you know, you lose LP when you lose so you shouldn’t worry about trying to game it if you’re gonna lose elegantly because you surrender or if you got to go down fighting to the end it’s kind of all the same to the game.

Juble says:

“LoL 2 when?”

Honestly probably never liked League of Legends is an ongoing game it’s something that we support it’s something that evolves over time I think the only reason to launch a League of Legends two would be some kind of cynical marketing campaign or you’re like trying to get players you know excited about the game again. But it shouldn’t require that we should be able to get players excited about the game because League of Legends is a good game not because we need to kind of rebrand it and relaunch it and I would hesitate to ever like take away players accomplishments and say hey just start over again and this probably sounds like I am scrubbing on a bunch of other games out there which not all my intention I’m just saying for League of Legends it’s about League of Legends not about the you know the sequels that we make every year.

Yes I think that wraps it up we’ve got a lot of great stuff planned this year for League of Legends hopefully some cool surprises coming up at the end of the season too so thanks a lot.

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